2019 Sessions:

In alphabetical order by Speakers first name.  Associated track in [braces] after Talk Title.

NOTE: subject to changes.


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Alex Peterson / Amazon

“Making Games with Amazon Lumberyard” [Design / Programming]

Even after 3 years, and several released games, Lumberyard is still a fairly unknown game engine, and while some people have heard of it, few have tried to make a game with it. Come find out the history of Lumberyard and if it could be a good fit for your game. In addition, we’ll open the editor and get our hands dirty if there is interest and if enough attendees have computers with Lumberyard installed.

Saturday, 9:00am - 10:15am,  Trail Room


Amin Josua / Lightword Productions

“Communication of the Gospel in a Videogame: a Multi-perspective Discourse” [Theology]

The communication of the gospel always takes place in a specific context. The world is changing permanently and so the way of communicating the gospel has to change. So how should we communicate it today? We approach this question from an religious-sociological, empirical, and theological point of view. The results (from the speakers dissertation) are used to ask what they mean for the creation of a game in today's context. Since this perspective mainly considers the European context, a discussion about the theses and the American context should be conducted with the audience.

Friday, 10:30am - 11:45am, Council Chambers

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Erin Marantette / Soma Games

“Cross-Discipline Character Development” [Art / Story]

Erin will discuss creating well rounded characters through multiple disciplines such as writing, game mechanics, and art so that the different aspects work together to convey the core of the character. Examples from personal projects and work done for Soma Games’ will be used to demonstrate how the different disciplines can work together.

Friday, 9:00am - 10:15am, Council Chambers


Jeffrey Neet / Pixel Pug

“Design Sprints and Small-Scope Design Competition”  [Ice Breaker]

Learn what a Design Sprint is, how it differs from traditional Scrum sprints, and how to leverage them to kick off your next project. The best design will be pitched for funding and if selected the creator invited to shadow the development process.

Thurs, 9:45am - 11:45pm, Council Chambers

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Kris Murray / KrisOnStrings

Phil Conrod / BibleBytes Books & Games

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“Unity Workshop #1 - UMA and Navigation” [Design / Programming]

Workshop for Unity 3D to create customizable characters and get them to walk around a 3D scene. Learn the Unity Multipurpose Avatar and how to change skin and hair color, body, proportions and clothes. Take that same 3D character and set it to motion on its own using Navmesh. Preparation required: Bring a laptop, download and install Unity, and get the free Unity Assets "Standard Assets" and "UMA 2" from the Unity Asset Store. Participants should have a cursory understanding of C# scripting.

Friday, 1:15pm - 2:30pm, Trail Room

“Unity Workshop #2 - Artificial Intelligence” [Design / Programming]

Workshop for Unity 3D that builds upon UMA and Navigation to create artificial intelligence in a game. Attendees will learn the basics of AI and develop a basic stealth game. Preparation required: Bring a laptop, download and install Unity, get the free Unity Assets "Standard Assets" and "UMA 2.0" from the Unity Asset Store, and complete Workshop #1. Participants should have a cursory understanding of C# scripting.

Friday, 2:45pm - 4:000pm, Trail Room

Needed Resources:

Unity Download: https://unity3d.com/get-unity/download

Standard Assets: https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351

UMA 2: https://assetstore.unity.com/packages/3d/characters/uma-2-unity-multipurpose-avatar-35611


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Matthew Colon / Omnipoof

“CGD Small Group Panel”

Take your game development to the next level with a CGD small group! Learn about what small groups are, the impact they can make in your game development journey, and hear from a panel of small group members and leaders about why you should join one in the 2019-2020 season!

Saturday, 2:45pm - 4pm, Council Chambers


Murselle McMillian 

“My Cup Overflows: Restoring Our Souls”  [Theology]

We know our relationship with God is solid, but we lose our sparkle, our cutting-edge, our excitement in being useful and productive with the Spirit of God in His work.  Life is flat. How did this happen, and how can we get it back? Murselle McMillan looks to Psalm 23 to see how Jesus tends His sheep and His description of their healthy living.  We need to be filled before we overflow with good things.

Saturday, 10:30am to 11:45am, Council Chambers

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Nathan Jetti-Blair / Uforia

“How to Start a Non-profit and Create Sustainability within One Year” [Business]

Starting any nonprofit is a very difficult task, but it is one of the most rewarding things you can do if the venture is successful. having good training is paramount for practical and mentality of the venture. In this talk we will explore concepts for what it takes for a non profit to be successful, and how to become sustainable in one year, as the non-profit Games for Love has done. This will be part talk, and part training on how to form and formulate your nonprofit in a way to have your desired outcome and to help people and love what you are doing with a sense of accomplishment, and purpose.

Saturday, 1:15pm - 2:30pm, Trail Room


Ryan Vandendyck / Eden Industries

“Publishers: Pitfalls and Potential”  [Business]

Securing a publisher for your game is not a simple process, and working with them certainly isn't either! Weighing the pros and cons of the relationship is crucial in terms of knowing what to look for in a publisher, how to navigate the relationship, and even if you should forget about it and go it alone. We'll examine what's involved in finding a publisher, negotiating the contract, financial issues, and a whole host of other aspects involved in the relationship.

Thurs 1:15pm - 2:30pm, Council Chambers

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Sarah Tan / Against Gravity

“The Journey to One Million Rooms: Growing UGC the Rec Room Way”  [Design / Programming]

In December 2017, Rec Room released a feature which allowed players to create and save their own VR content ("rooms"). Fast forward to today, and the game now has over a million rooms. How did this exponential growth happen? In this session, Sarah shares why the company decided to start supporting User Generated Content (UGC), how everything grew organically, and their plans for the future. Expect to learn from their mistakes and successes, as well as the various experiments carried out by the company.

Saturday, 10:30am to 11:45am, Trail Room


Scott Bjerk / WF Limited

"Faith in the Machine; How 'Artificial Memoirs' Addresses Theology in Gaming"  [Theology]

Exploring the world of AI, Robotics and its counterparts in Science Fiction, how does modern culture portray these in modern media. Are machines and AI in media merely reflections of human life? Taking this idea a step further this session takes a look at how faith is found absent there and what it might look like in the context of a gameplay experience. How will the game 'Artificial-Memoirs' reflect mankind's Christian Faith within the Sci-fi realm of Artificial Intelligence?

Saturday,  9:00am - 10:15am, Council Chambers

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Seth Crofton 

“Workplace Culture and Project Management for Remote Teams” [Business]

Description Pending

Friday 1:15pm - 2:30pm, Council Chambers


Stephen Weese / Marvelous Spiral Theater, Inc

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“Spirit Quest: Adventures with God”  [Theology]

It's not a game, it's a new way to experience God! Learn about how knowing yourself and your purpose can lead to an exciting life with God. Focus on the spiritual aspects of life instead of the material. Come learn about this new app/book/ministry with Stephen Weese.

Saturday  1:15pm - 2:30pm, Council Chambers


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Thomas Henshell / Archmage Rises

“Generating Believable 3d Dungeons with AI”  

[Design / Programming]

Archmage Rises features a procedurally generated world and dungeons for the player to explore.  This talk will walk you through what we’ve learned over the last 6 months of applying algorithms and AI to create 3d dungeons that look hand made.  

Thursday,  2:45pm - 4:00pm, Council Chambers


Zach Fay / Lightgliders

“Creating (and Learning How to Sell) a ‘Christian Game’ from Concept to Market Reality” [Business]

Building anything from the ground up is hard work, whether it’s a product, a service, a business, a brand, a ministry, or an industry. In creating and selling a “Christian game,” you may be doing all of these things at once. Come learn some of the major principles and pitfalls from Zach Fay, the creator of Lightgliders, as he walks you through his journey of mistakes.

Friday, 2:45pm - 4:00pm, Council Chambers

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