Blood, Sweat, and Pixels

Author: Jason Schreier

Maybe you’re deep in the middle of your game or have released games in the past, and you’re feeling the reality that game development is hard. Now that you’re well on your game development journey, you may be asking yourself, “how do I really do this?"

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Matthew Colon · September 21, 2020

This course is designed to go in depth into the actual process of making games. The effort, sacrifice, and skill that culminate into interactive entertainment. Each chapter of the book is a case study on one game and how it came to be. While anyone can enjoy the stories found herein, this course is primarily designed for people who are actively involved in a game development project.

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Course Includes

  • 10 Lessons