Begin with the end in mind. It brings clarity to decision-making throughout the creation process.
For I do not do the good I want to do, but the evil I do not want to do—this I keep on doing.
In each meeting you will answer 3 questions as a monthly update. Answering these questions helps hold yourself and each other accountable and gives a window into how you are doing.
- What is the current state of your project?
- How do you feel about it?
- What do you need to do next?
After surveying and analyzing Christian game developers, it was concluded that there are four categories of goals each game developer needs to address for any given project:
- Personal – What do you personally seek out of the project?
- Artistic – What do you want to achieve within the artwork? What do you want to express?
- Spiritual – How is the project unique, special, or contributing to God’s kingdom?
- Business – What sales (units, revenue) are you committed to achieving?
What are your answers to the above goals for your project?
As the developer of a game you are responsible for pitching yourself and your project. Pitching will come up later in the curriculum, so far this first meeting you will give your group your 30 second “elevator” pitch, a synopsis of your game so they know what you are working on.
Recommended: Record your elevator pitch as a 30 second or less video and upload it privately on YouTube. Near the end of the course you can compare your revised pitch against your initial one and see how far you’ve come. It’s worth it!