The Hero is the most essential character in a story. Think about a story-based game you’ve played; how does its Hero embody the following attributes?
Changing and Growing
Having personal, primal stakes
Risking and sacrificing to resolve the conflict
How are you currently defining the Hero in your project, and how can you make her embody these attributes more fully?
As Christians who develop stories, do you feel we should ever use antiheroes as the Heroes of our stories? Why or why not?
The source of the story’s conflict comes from the Villain. Think about a story-based game you’ve played; how does its Villain embody the following attributes?
Being a viable challenge to the Hero
Surrounded by Henchmen to block the Hero
Has desires and motivations
Has concrete plans towards his goals
Thinks she is the Hero
Is directly confronted at the story’s climax
Optionally experiences growth and change
How are you currently defining the Villain in your project, and how can you make him embody these attributes more fully?
As Christians who develop stories, what are the benefits of having Villains who are “bad to the finish” and what are the benefits of having Villains who “sees the light” and becomes a heroic figure?
Beyond Heroes and Villains, every character in a story should experience a character arc. Think about a story-based game you’ve played; how does it use growth or circumstantial arcs for allies, mentors, named enemies, and/or quest givers to give them more life?
How are you currently using growth or circumstantial arcs for the characters in your project, and what changes can you make to their character arcs to add more dimension to them?
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